Saturday, May 31, 2008

People and Zombies - Somebody please make this.


Ok since getting addicted to Burnout Paradise, and recently trying Wii Fit, I believe there is a great opportunity to combine the two.

"People and Zombies"

A massively multi-player game where a group of people have to survive against a horde of zombies. Make it to the safe point, and you are good. Get bitten by a zombie, you become one yourself.

As a person you have to make it to a specific location which is safe. Being that people would play over and over, the maps contain multiple safe areas, but only ONE is considered safe at a time. Also on the map are medical stations which dispense serum to allow a recently bitten person to fend off the otherwise inevitable transformation into an undead zombie.

As a zombie you have to stop at all costs (and as you are dead, those costs are pretty low to start with) the people from all reaching safety.

People can;
Walk fast.
Drive cars (perhaps vehicles that can carry other people)
Get healed at stations.
Use weapons
Voice chat people within a very limited range.
They cannot;
Have a radar.
Survive long falls, car accidents, or other physics related antics.

Zombies can;
See everyone on the map
Sit in cars, but not drive them.
Survive otherwise deadly drops/explosions/car accidents.
A strong enough to drag items to block roads or doorways.
They cannot;
Voice chat
Drive cars
Use healing stations
Survive very specific head shots.
Cars can be driven by people, and not zombies. However, zombies can sit in cars, forcing people to check out a car before entering.
Cars cannot drive into buildings.
Guns can be used by people, but when a zombie carries a gun, it shoots randomly in any direction. So there is a slight chance of hitting something.

People can run faster than zombies, using the stepping board. Everything else is steered using the controller.

Zombies are stronger than people, and can survive certain things that people cannot. However this would be accumulative and the zombie would become slower with each incident.

To turn a person into a zombie, they have to be bitten, or splashed with blood. So if a person is standing around, and a car takes out a zombie, it would turn that person into a zombie through infection. The healing stations will delay the inevitable, but not cancel it out. So you have to dose up every now and again to be able to make it all the way to the final goal.

Voice chat is only available very locally, otherwise either side could organize themselves super fast and then it would become a case of who could get to something first and keep it, rather than any mystery as to what was hiding around which corner. Perhaps have the option to speak as a zombie, but it comes out all garbled, messing up short range communications with people nearby.

The safe point for the people could perhaps be one randomly chosen point on the map, out of a set. Zombies cannot enter safe points, but they can enter any safe point which is not active for that particular game. So a person can enter the safe point, still to find zombies inside. This could encourage lots of bluffing by zombies hanging around outside a safe point, to imply that it is the final goal. The safe point could be a randomly dropped thing like a truck or some other supposed portable medical facility. Safe points would be made so that the doors couldn't be blocked by zombies dragging large items in front of the door.

More to come....


Who doesn't like anything with zombies in it?